AI Insights · Timothy · April 2024
Top 5 Disney Games Performance on Unified Platform in US Q1 2024
Explore the performance of the top 5 Disney games in the US during Q1 2024, with key metrics on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Disney games in the United States showcased notable performance metrics across downloads, revenue, and active users. Below is a detailed analysis of each game's performance data, sourced from Sensor Tower.
MARVEL Strike Force: Squad RPG from Scopely, Inc. saw fluctuating weekly revenue, starting the quarter with approximately $1.1M and peaking at around $1.2M in mid-January. Downloads reached their highest at 58.5K during the same period, while weekly active users hovered around 220K to 230K, maintaining a steady user base.
Disney Coloring World by StoryToys Limited experienced a decline in weekly revenue, starting at about $102K and dropping to approximately $55K by the end of March. Downloads peaked at 33.8K in mid-January but saw a downward trend towards the end of the quarter. Active users showed a slight increase, reaching around 67.6K in early March before stabilizing around 59.4K.
Marvel Contest of Champions from Kabam Games, Inc. had a significant spike in revenue, especially in mid-February, reaching nearly $2M. Downloads, however, showed a declining trend, with the highest being 32.5K in early January and the lowest at 19.6K in early March. Weekly active users remained relatively stable, fluctuating between 200K to 240K throughout the quarter.
Star Wars™: Galaxy of Heroes by Electronic Arts showed impressive revenue growth, peaking at about $1.5M in late February. The game saw a steady decline in downloads, starting at 28.3K in early January and falling to 16.9K by early March. Active users remained strong, with numbers fluctuating between 590K to 690K, showing a consistent user engagement.
Disney Emoji Blitz Game from Jam City, Inc. had varied weekly revenue, peaking at approximately $811K in early January and dropping to around $484K by mid-March. Downloads saw a downward trend, with the highest at 32.3K in early January and the lowest at 13.8K in early March. Weekly active users remained consistent, ranging from 149K to 189K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.